Sex and Second Life

The dark side of Second Life is something I’ve not spoken about before, but it is there, hiding away in quiet corners, skulking around dark alleys and sometimes standing right there in plain sight too! What is this dark side? It’s the world of sex, fetishes, escorts, strippers and a wide assortment of sex toys and paraphenalia.

To be honest, I’m not surprised by the sheer amount of x-rated content in Second Life. Second Life is no different from real life and it’s a good deal harder to hide away from the public gaze in Second Life. And this is where the tale of a recent journey begins.

But what kind of content is there? Well, a particular catalyst for the X-rated side of Second Life seems to be the custom player-created animations feature (try not to think about it!). This has resulted in clubs which now have patrons who can dance, gyrate, do strip routines and frote. The next step was obvious.

Sex machines. Well, strictly speaking beds which can be ‘used’ in various ways to put the player’s character into various poses with an animation running. Several players make good money selling beds and other kinds of equipment (even ‘erotic’ locker rooms!) that players can use to engage in suggestive animations with each other. Worryingly, some of these units have configurations for multiple users!

But all of these animations then begged an obvious question. If we’re going to be getting naked, shouldn’t we look good? So, another industry has spawned, full skin texture redesigns. There are some close to photorealistic skins out there for players now and, yes, it’s true, they look a lot better nude than the original skins. This still leaves players interested in, er, animation, with a problem. What to do about their lack of anatomical correctness? Well, everything in Second Life can be made by players, so someone started making items to fill this gap in the market, so to speak.

All of this is background to my rather curious trip in search of something interesting to report on the other night. I had wandered into a mature-zoned area and while walking past shops of lingerie I came to a large ‘sex furniture’ shop. Yes, furniture made entirely for the purpose of getting jiggy on. Beds, rugs and chairs abound along with an adjacent shop full of animated sex toys. There were even frames and hobby-horses for the more kinky player. I only know this because I made the mistake of trying to use one of these odd items in an atempt to work out what it was. I hope to god I never have to see my guy humping air ever again.

Fleeing the scene I teleported off to a remote private island. It was open to the public and these places can often be good to visit for the wide variety of great content to be found on them. However, as I pop out at the telehub I see in front of me two people, a kneeling woman in underwear and a leather-loving bloke standing in front of her. My dodgy-meter starting buzzing and sure enough they were talking fetish. I moved on.

The next private island had a few huge mansions on it. Interesting. There were some people in one corner so I flew over. Being quite lagged I used the ‘builder cam’ to zip to where my co-visitors were. What I discovered was two people going at it on the bed and another asleep in the hot-tub. Oddly, they didn’t seem to be talking, just quietly bouncing away.

Checking the profile of the girl I saw she was an escort from one of the adult clubs in Second Life. Curious, it seems two guys hired a virtual escort, took her back to their virtual pad and then virtually had sex with her. Not wanting to disturb the happy threesome I moved off.

The next island I visited looked great! A pirate-themed location I hoped to see sword fights, sea shanties, quaffing of grog and assorted cheers of “Yaaar!” and “Ahoy there!”. Instead I was in the worlds largest pirate-themed shopping mall. Again, seeing some people in a building I zipped the camera in (rather than negotiate narrow streets in my bad lag) and discovered a shop devoted to things of a sexual nature. All kinds of animations were for sale, along with toys and clothes. Pride of place in the middle of the room were large changing room booths where two people were happily animating away. I guess some people find changing rooms sexy. And then some of them come to Second Life and spend hours coding up ways to get it on in a virtual one.

Deciding enough was enough I turned tail and fled back to Navora and our project, safe in the knowledge I would be protected from obscene lockers, shared escorts and unusual, worrying attachments.

Spitoonie amusement park

This lovely sim has roller coasters, a wicked mini-golf game, hockey, a mono-rail, everything! It’s well worth a visit. The only sad thing is I saw no placet to buy souvenir t-shirts, caps and over-large teddy bears that end up in the cupboard within a week. I would love to have been able to show my appreciation some how, so folks, don’t forget to let us give you money ok!

DarkLife closed beta starts!

The DarkLife project is coming along well and Mark was confident enough with the code to start closed beta testing today. We have also briefly stopped the beta while we work out some slighty changes but expect things to be up and running shortly.

Avalon – Home of SpaceThinkDream

Avalon is a beautiful private sim in Second Life. The people who run it also run <a href=”http://www.spacethinkdream.com&#8221;, a fine web site where various services for SL and other games are offered. I also love the Second Life t-shirt they have on offer there, might have to buy one! Anyway, go visit Avalon.

HalfLife 2?

No, Second Life! The amazing work of a fantastic team of artists and builders in Second Life, SimHorror was build just for Halloween (and then its town down!). This stunning work has raised the bar for the rest of us.

It’s a mad world

I discovered something unique today. A former Linden Labs employee has made a Schizophrenia simulation in Second Life (if you’re a player, click here to go right there).

It features a walk through a hospital ward with voices telling you “You’re dead!”, “Kill yourself!”, as well as visual halucinations and a little information as well. It’s disturbing, it’s educational and it makes me thank the heavens I have most of my sanity.

What an intersting thing to build and what an interesting project to undertake. Second Life beautifully suits this kind of education and I applaud Nash Baldwin, aka, James Cook, for his work.

Multiplayer only on my terms?

Second Life recently saw the birth of a strange lifeform. A green cube called ‘Zombie’. This cube, when touched, multiplied, and as it did so it would move towards and hunt down players. If a player had a reasonably high velocity gun they could shoot these cubes and overcome the evil zombie menace.

The brain behind this amusing Halloween stunt was Lordfly Digeridoo, an experiences and creative Second Life member. However, having released his multiplying zombies into the wild of Second Life they took on a life of their own and became quite hard to remove, each deletion often spawning another zombie. This combined with a general lack of awareness of what these things were about resulted in many negative ratings and abuse reports for poor old Lordfly!

A few days later he is still racing around deleting Zombies and apologizing. Yet for some this isn’t enough.

While the idea was grand we can probably all agree the implementation was a bit off. Having the zombies wild in the large world meant a lot of confusion for people who hadn’t read Lordfly’s posts and clues on the boards and, well, some people are just plain touchy.

But what I don’t understand is how he has gathered such broad negative reaction. Second Life is by its very nature a creative medium and one where a lot can go wrong, simply because of the freedoms we are given. Why are people so touchy over virtual content that is virtually meaningless? I love the idea of this code gone native and out of control, I think it’s fun and interesting on many levels, yet some people just get upset if someone in any way interacts with them on a level they don’t agree with.

Perhaps this is a legacy of the internet generation. With everything at our fingertips and on demand we no longer have to watch, listen or deal with anything we don’t like. A closed window, a deleted email and the problem is solved. That people are so quick to judge and complain I find somewhat disturbing. What does it mean for the future if this is the kind of behavior seen in your friends, your neighbor’s, your family. Real world society could see people in neighborhoods even more isolated and alone than they are already, only seeking solace in social internet experiences they can tightly control. But Second Life isn’t an extension of the internet, perhaps it is, strangely, more like real life, with its mix of the uncontrollable, the strange and the downright annoying. Hopefully it will always be a slightly chaotic convergence of wild ideas, optimism, creativity and sometimes, zombies.

Is it a bird? Is it a plane?

No, it’s an ornithopter! Another of Cubey’s creations and flies as good as it looks. It constantly amazes me the kind of creativity and ingenuity Second Life inspires. It’s an active medium, not a passive one, and that’s exciting.

Skydiving Pirate!

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Skydiving Pirate!
Skydiving Pirate!,
originally uploaded by Calistas.

I kitted myself out with a parachute, skydiving gear, helmet and goggles and enjoyed the great experience of skydiving in Second Life!

Blastoff!


Second_Life_Rocket
Originally uploaded by Calistas.

Had some great fun toying around with objects I bought today in Second Life. This rocket launches you high into the atmoshphere and then ejects you at a set altitude. I’ve yet to purchase a parachute, but th trip is still a lot of fun!

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