Tringo is an addictive cross between bingo and tetris that has been all the rage in Second Life the past few months. In fees it has earned the creator more than $4,000 (converting his game earnings to real-life earnings) and now it’s set to hit the real world. In a deal reported on the Wall Street Journal it’s been announced that Kermitt, the creator, has licensed his game to a mobile games developer. What’s amazing about this is the idea that content players create in-game has commercial potential.
This makes one wonder who will be the first fashion designer to see their work on a real catwalk, and who will be the first interior designer to see their furniture in the shop. Second Life contains so many exciting possibilities!