Project Entropia’s clever marketing tricks

Last year the BBC reported that a gamer bought an island in the online world of Project Entropia for $26,500us. Three weeks ago a space station in Project Entropia reportedly sold for $100,000us. And while the press and online gaming gliterati marveled, one question sat unasked and unanswered. Was this all real?

A poster on the Battlefrontforum I frequent provided the answer. Some good Googling from him produced a link showing that Jon Jacobs, the purported purchaser of said space station, is in fact the US Spokesperson for Project Entropia. His role in working on Project Entropia includes:

US strategic relations as well as, business development, marketing and content acquisition

Apparently there were some questions raised on the Project Entropia forum about the whole deal, but very little sensible debate was entered in to, with fanboys shouting down most serious comment. At worst the fans concluded that the circumstances of the sale were a little dodgy.

More curiously, the item itself was sold when the servers were down (the items get sold only when the station is up usually) and one poster comments others were ‘disappointed’ not to have had a chance to bid due to the server status. What’s more, $100,000? A nicely round, eye-catching, newsworthy number if you ask me…

Furthermore, you would think a company so flush with rich customers wouldn’t have to scratch for cash, yet Mind Ark, the developers seem to be doing just that with the Google Ads they have at the bottom of every forum post. Frankly, I smell a rat. A cunning rat, but a fish non the less.

Blogtasticaly back

Going to get back into doing a wee bit more blogging. Might fidlde with the site too. In terms of gaming. Well, with a download limit here in New Zealand I can’t really effectively play Second Life. It’s also become nearly impossible to develop DarkLife with Mark as he’s 12 hours away and we’re both too busy to be up at crazy hours of the night. So, for this reason I’m waiting for The Movies, playing some Navy Field and still enjoying Battlefield 2. Hmm. More interesting posts as I get myself better organised.

A Piratey AAR

I’ve been writing a Pirate themed After Action Report for the game Crusader Kings. It is, I would like to think, a humorous story built around the exploits of my Count and his family. Crusader Kings is a fun strategy game from Paradox Interactive which has the player controlling counties, duchies and kingdoms in medieval Europe. Check it out if you feel like some piratey goodness!

Web Games – ARG!

*rant on* I have a bit of a thing for a good web game. Right now, Urban Dead is really rocking my world, but I’ve tried a fair-few of the more well known ones in my time. I like the short 5 minute distraction they can be, the multiplayeryness of them and the (sometimes) elegant design. But one thing constantly annoys me about them. What I hear you ask? Well, a complete lack of info on what the bloody hell the game is and how it works! For example, I followed a link to Evolution 5 and am instantly presented with a completely uninspiring page. Clicking on the Evolution Guide link doesn’t give you anything else to go on either, launching straight into discussion of menus and whatnot.

How hard would it be to place three or four sentences at the top of the page describing the game? It’s an incredibly basic thing to do but MOST web games fail to do it. And how about a screenshot! I know, revolutionary idea here! Sure, your game might be all text but I’d like to see how it looks and if it’s likely to fit my particular tastes (I like web games with maps, like Urban Dead. Just a personal thing).

Maybe I’m missing something. Maybe people don’t want new customers? But please, if you’re in any way involved in these games, look at your web site with fresh eyes and help us become interested! *rant off*

It’s about time I posted again…

It’s been a while since I posted last, and that’s because my new life in Wellington is keeping me quite busy. I’ve picked up dancing again and I’ve been quite busy with work. Of course, I still game, but I’m not playing much Second Life right now. Why? Well, I find my skills aren’t keeping pace with the rest of the players and so for any task I can immediately think of half a dozen people I know who could do it better! As I’ve never been one to club or party in SL that leaves me without much to do in-game.

I have, however, tried to keep my hand in. So far I co-concepted a game design for the SL Game Design competition and it’s being built right now. I’m also still involved with Dark Life which has pretty much been running itself for a while. There may be some news on that in time. Unfortunately, the downside of being back in New Zealand is that the time zone really sucks for organising a group effort with people from overseas! Ahh well, we’ll see what happens.

If a cop tells you to do something…

It’s probably a REALLY GOOD IDEA to comply!

A most excellent wee game

Mount and Blade is an amazing little independent roleplaying game being developed in Turkey. It’s got the usual roleplaying bits and pieces along with a fantastic combat system which sees you charging around on horseback lancing enemies and slashing down foes, all this along side a massive private army you can hire and manage. Very good! Go try the demo.

Second Life’s ‘mile high’ clubs

A month or two ago I wrote an article on the silly side of Second Life, the ‘sky boxes’ where players go to have cyber sex. It was all in good fun and I forgot to link it from my blog, so here it is, go read!

The editor had this to say about the entry!

Veteran builder and gamer Pirate Cotton sets sail on a quest for sexy treasures in this review of five skyboxes. Casting his one good remaining eye over a bevy of designs and textures and, despite his wooden-leg, Pirate manages to road-test a variety of sexballs. With him is the First Mate, Neal Stewart, slinging comments from the starboard bow and insisting that he knows a dead parrot when he sees one. Will they find some very special skybox places? Spiritually, ecumenically and grammatically?

I’m back!

Switch ISPs and now back on standard ADSL. It’s nice and quick so I should be a bit more active about the worlds. Keep an eye out for the Pirate!

I’m backish

Moved to Wellington and have been working in my new job for a few weeks and all my stuff is finally down here. Got a nice flat to live in and I have it all to myself which means I can keep it as clean or unclean as I want! Right now it looks beautiful and I’ve even been accused of being a metrosexual. I don’t think that’s a good thing.

The bad news is I’m on a wireless CDMA-based internet service (I don’t need or want a phone line and all the overhead that goes with it) and the connection is very very slow. Slower than 56k most of the time. This is only because I have terrible coverage right where I am. I’m not entirely sure why, but it’s probably just bad luck with where the base stations are, oh well! But anyway, this clearly is bad news for any playing of Second Life. Not sure how it will go in the future. If anything changes I’ll let folks know.

  • Get my book from O’Reilly!

    Getting Started with Dwarf Fortress
  • FAQ

    Q. Won't the book get out of date?
    A. No, O'Reilly ebook owners get updates for free for life as the game changes and I edit the manuscript. Others can register their book at O'Reilly.com for $5.

    Q. Does Toady, the designer, approve?
    A. It was Toady who suggested O'Reilly contact me to write the book when they were looking for an author, and he wrote the foreword. He's a big fan!

    Q. Does Toady get a cut of profits? A. I am making donations to Toady each month based on my own royalties. Toady will also benefit from the donations brought by all the new players!
  • Webcast!

    Watch my O'Reilly webcast on engineering, minecarts and design in Dwarf Fortress.
  • Twitter